ChessAnalysis
1
Introduction
1.1
Background
1.2
Scope of the Project
1.3
Introductory Chess Knowledge
1.4
Specific Libraries Used
1.4.1
Rchess
2
Data sources
2.1
Chess game notations
2.1.1
Image of the position
2.1.2
Sample PGN
2.1.3
Sample FEN
2.2
Choosing the right data
2.3
Lichess Game Data Format
2.4
Missing Data
2.5
Moves Data
2.6
600+0 Data
3
Data transformation
3.1
Understanding the Raw Data
3.2
Formatting the Raw Data
3.3
Crafting the Columns
3.4
Focusing on 600+0 data
4
Missing values
4.1
Missing Values from Original Data
4.2
Missing Values of Generated Data
5
Results
5.1
Time and Moves
5.1.1
Time amd Time Spent by Move Type
5.1.2
Time ratio by Move
5.1.3
Quality of move during low time
5.2
Investigating how the games ended
5.2.1
Use of pieces at the end game
5.2.2
Time left and time ratio when the losers ran out of time
6
Interactive component
6.1
Parallel coordinates chart for the last move of each game
6.2
Scatter plot for low time ratio vs evaluation
7
Conclusion
7.1
Results
7.2
Limitations
7.3
Future directions
Published with bookdown
Chess Game Analysis
Chapter 6
Interactive component
6.1
Parallel coordinates chart for the last move of each game
6.2
Scatter plot for low time ratio vs evaluation